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What Your Error Message Really Says About You, Your System, and Why Users Walk Away Confused 

 November 4, 2025

By  Joe Habscheid

Summary: When a system error message becomes the conversation starter, what’s actually happening beneath the surface? “I apologize, but the text you provided does not contain a story that I can extract and rewrite..." is more than just technical friction—it's a signal about systems, communication, and expectation. Let’s break it down. This isn’t about JSON. It’s about how organizations and platforms manage ambiguity, disappointment, and clarity—especially when the user expects insight and receives a wall instead.


What Does the Error Really Say?

The statement confesses: “I see what you’re asking, but I can’t make anything human out of it.” That’s straight talk. The system is saying, “You gave me structured data, not a narrative.” There's no villain, no hero, no tension—just a static error that reads like a traffic ticket from a machine that expected a detour story and got coordinates instead.

Now why does this matter? Because how a platform responds to ambiguity tells us a lot about both the system and the people who designed it. The refusal to invent a story from raw JSON isn’t a failure of creativity. It’s a boundary. It says, “This isn’t the kind of thing I can make meaningful. Not yet.” Think of that response as a polite “No”—and we know from Chris Voss: getting someone to say “no” opens the door to real communication. It sets scope. It reflects respect.

Why Is There No Story?

Here’s what was submitted: a JSON error message about insufficient account balance. No character. No motive. No plot. Imagine trying to write a novel based on your refrigerator’s defrost cycle report. Technically possible, yes—but what would that actually serve? Would that feel honest?

This raises a more strategic question: when users submit data instead of questions, are they hoping the machine will still guess what they mean? That’s a design challenge. It’s not about solving an error—it’s about learning how users expect meaning to be manufactured, even when they offer none. Does punching in technical feedback count as intent? What exactly is the expected return?

Where Machines Stop and Humans Must Intervene

The disconnect reveals two mismatched expectations: The system is built to respond to narratives and context. The user expects omnipotence. The gap isn't code—it’s assumption. When the machine says, “Sorry, no story,” we should be asking: “What was the story the user wanted but couldn’t express?”

In marketing, this is gold. Missed intent from data inputs is precisely where relevance is created. If your client submits raw numbers with no context, would you dismiss them—or would you probe further? Would you mirror back the data and say, “This looks like a budget shortfall—is that what you’re struggling with?” That's how discovery happens. By refusing to manufacture fiction out of ambiguity, you're modeling clarity, integrity, and restraint. That’s persuasion by character. That’s authority through honesty.

The Value of Respecting ‘No’

A system that avoids bluffing when it receives poor inputs builds credibility. It respects “No Story” as a boundary. In persuasion and business, knowing how to stop is just as powerful as knowing how to push forward. This response shows respect for the user's intelligence. It doesn't say, “Let me make something up.” It says, “This input doesn’t work for the kind of tool I am.”

That’s exactly what a good advisor does. A client walks in asking for flashy growth hacks, but you see their books are a mess. Do you pitch anyway just to keep them happy? Or do you say, calmly, “That’s not where we are yet”? You don’t split the difference. You define the playing field.

What Should You Do With That Message?

Use it as a trigger. Use it to reframe the type of input your system, platform, or service actually needs. When people input JSON errors into a prompt, they’re not trying to be clever. They’re stuck. It’s your job to ask better questions that pull the context forward. You might say:

  • “It looks like you submitted system output—what outcome are you trying to create?”
  • “Was this message in response to a problem you’re trying to solve?”
  • “What was happening right before this error occurred?”

This is mirroring the user’s frustration. Repeating key phrases. Letting silence provoke details. It’s how we spot the story buried beneath the data. Without that, platforms become vending machines spitting out “Does not compute.” With it, they spark actual dialogue.

So What's the Takeaway?

An error like “This is not a story” is not an endpoint. It’s a reset. It reminds us that clarity beats guessing. That some systems protect truth by refusing to invent. And that as marketers—or system architects, product designers, or growth consultants—we shouldn’t always give users what they ask for until we’ve confirmed what they truly need.

Next time you—or your client—hit a wall of meaningless data, remember: the absence of narrative is itself a message. Mine it. Ask. Dig gently, but precisely. Remind yourself that machines may return facts, but only people find meaning in them. And sometimes, teaching clients to pause when their inputs don’t make sense is the most persuasive, most valuable thing you can ever offer.


#SystemDesign #UserIntent #MarketingClarity #UXWriting #ChrisVoss #PersuasionStrategy #ErrorHandling #NoIsTheStart

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Featured Image courtesy of Unsplash and Thức Trần (nI1KHavRuyA)

Joe Habscheid


Joe Habscheid is the founder of midmichiganai.com. A trilingual speaker fluent in Luxemburgese, German, and English, he grew up in Germany near Luxembourg. After obtaining a Master's in Physics in Germany, he moved to the U.S. and built a successful electronics manufacturing office. With an MBA and over 20 years of expertise transforming several small businesses into multi-seven-figure successes, Joe believes in using time wisely. His approach to consulting helps clients increase revenue and execute growth strategies. Joe's writings offer valuable insights into AI, marketing, politics, and general interests.

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